Production:
- Managed project vision, scheduling, and milestone deliverables.
- Developed project management and risk management plans.
- Developed and executed Quality Assurance test plans.
- Performed research and competitive analysis.
- Participated in the game design process to ensure the development of a quality game.
Design:
- Collaborated on enemy designs, AI behaviors, and combat interactions.
- Designed "Junker" mini boss, where the player must rip parts off of it through multiple phases before its core is exposed to be defeated.
- Designed weapon gauge and cooldown feature to improve combat tactics and gameplay.
Received an honorable mention in IndiePub's 2011 Independent Propeller Awards.