Production:
- Acted as the primary communication point between Design, Art, and Engineer team members.
- Managed team stand ups to track tasks, coordinate reviews, and resolve workflow obstacles.
- Managed team design meetings for new features and content being added to the game.
- Managed and set testing expectations with QA, ensuring show-stopping issues are dealt with effectively and efficiently.
- Provided ongoing risk assessments to production team with respect to weaknesses, bottlenecks, and risks to schedule and quality.
- Correlated localization process of seven languages through publishers and outsourced vendors.
- Customer Service representative - resolved player issues and converted issues into clear and concise bugs through JIRA for the development team.
- Community Manager - engaged with players on the forums, polls, newsletters, and in-game chat.
Design:
- Designed three new classes: Frost Knight, Flame Warden, and Inquisitor.
- Designd new content raids, quests, items, and combat mechanics for players and monsters.
- Iterated on annual game events, which included Holiday themed monsters, bosses, and items.
- Designd sales and promotions based on live metrics to increase and maintain retention.